#pragma once
#include "Object.h"
#include "MoveObject.h"
#include "GameDefine.h"
class Capsule :
	public Object, public MoveObject
{
	D3DXVECTOR2 _initpos;
	BULLET_ID _gunWeapon_id;
public:
	void init();
	void update();
	void render();
	Box* getCollisionBox();
	Capsule(Box* box, BULLET_ID weapongun_id);
	~Capsule();
};

